# What is Engines of Creation? Engines of Creation is a workspace for turning an idea into a playable game and continuing to improve it. Describe the experience you want, work with an AI connection, play the result, and keep the project source. The browser creator brings the conversation, files, preview, checks and project history into one place. You can start small: a one-screen arcade game, a puzzle, or a 3D experiment. You do not need Unreal Engine or a desktop installer for a browser project. Available features depend on your account, plan and connected services; [product status](/docs/product-status) explains the current boundaries. ## From idea to a game you can play The creation loop has five parts: 1. **Describe.** Explain what the player does, what success means, and the controls you need. 2. **Build.** Send an explicit build request, or discuss an idea and approve the proposed plan. 3. **Check.** The creator compiles the candidate, gathers preview evidence and requests an independent review. 4. **Play.** Try the result yourself and ask for a focused change in the same project. 5. **Keep and share.** Download a playable build and source, back up the project, or deliberately publish a public play link. Read [your first game](/docs/creator-quickstart) for a practical walkthrough, or [how creation works](/docs/how-creation-works) for the details behind each step. ## Choose the workflow that fits | Workflow | What it provides | What you supply | | --- | --- | --- | | Browser creator | AI-assisted creation, playable previews, project files and recovery | An account with the required access and an available AI connection | | Studio development tools | Source editing, development workspaces and eligible source/release tools | The relevant plan and any external service accounts | | Templates and source editions | Existing projects you can inspect or adapt under their stated terms | The listed runtime, dependencies and license acceptance | | GEngine for Unreal | Tools that connect AI workflows to your local Unreal Editor | A compatible Unreal project, plugin access and local toolchain | These workflows share a product, but have different runtimes. A browser export does not automatically become an Unreal game or an app-store binary. ## Your work and its rights You retain rights in your original contributions. Imported assets, dependencies and licensed source editions retain their own terms. Publishing a browser game shares its source publicly; downloading a private source edition does not grant permission to redistribute that edition as source. See [publishing and export](/docs/publishing-and-export) before sharing. EoC is operated by Engines of Creation, LLC. [About](/about), [privacy and security](/docs/privacy-and-security), and [platform architecture](/docs/platform-architecture) explain who operates the product, where work is processed, and the protections and limits that apply.