# Engines of Creation > Documentation for creating, checking, saving and sharing games with AI. Creators can work in the browser; GEngine is a separate Unreal Editor integration. This index describes documented product behavior, not a public execution API. Availability, account requirements and prototype boundaries are explained on each relevant page. Read Product status before assuming an integration or download is available. Documentation: https://www.enginesofcreation.xyz/docs Product status: https://www.enginesofcreation.xyz/docs/product-status Product updates: https://www.enginesofcreation.xyz/updates Every documentation article has a plain-text Markdown version at /docs/{slug}/markdown. Only the public documentation is included. ## Start here - [What is Engines of Creation?](https://www.enginesofcreation.xyz/docs/introduction): Build, play and keep your game with an AI-assisted creation workspace. - [Your first game](https://www.enginesofcreation.xyz/docs/creator-quickstart): Go from a focused idea to a playable browser game, then make and save your first change. - [Studio overview](https://www.enginesofcreation.xyz/docs/studio-overview): Choose between the guided browser creator, Studio development tools and optional native workflows. - [AI connections & credentials](https://www.enginesofcreation.xyz/docs/api-keys): Choose an AI route, understand its costs and keep credentials separate from game source. - [Plans, subscriptions & AI costs](https://www.enginesofcreation.xyz/docs/subscriptions): Understand platform access, external AI usage, Studio tools and reported usage. ## Create & iterate - [How creation works](https://www.enginesofcreation.xyz/docs/how-creation-works): Understand planning, build approval, checks, independent review and the difference between drafts and saved games. - [Projects, memory & recovery](https://www.enginesofcreation.xyz/docs/projects-and-recovery): Preserve your source, decisions and unfinished work, and choose the right backup for a restart. - [Artwork, assets & audio](https://www.enginesofcreation.xyz/docs/assets-and-audio): Import art, find free textures, prepare sounds and preserve source credits in your game. - [Create, review & test](https://www.enginesofcreation.xyz/docs/studio-create): Use the current creator workflow to edit a game, check the result and keep the right version. - [Templates & source editions](https://www.enginesofcreation.xyz/docs/templates-and-projects): Explore existing games, apps and simulations and understand what is included before adapting them. ## Architecture & trust - [Platform architecture](https://www.enginesofcreation.xyz/docs/platform-architecture): See how the browser workspace, AI connections, checking tools and project storage fit together. - [Privacy, security & ownership](https://www.enginesofcreation.xyz/docs/privacy-and-security): Understand where work and credentials go, how sharing works, and what the product's checks do and do not establish. - [Product status & release evidence](https://www.enginesofcreation.xyz/docs/product-status): A dated view of available capabilities, limited access, prototypes and work still in development. ## Integrations & publishing - [Integrations & runtimes](https://www.enginesofcreation.xyz/docs/integrations): Choose the right AI, game runtime, data service or publishing connection—and understand what each one provides. - [Publishing & export](https://www.enginesofcreation.xyz/docs/publishing-and-export): Download your game, preserve a private restart record or deliberately publish a public play link. - [Store publishing](https://www.enginesofcreation.xyz/docs/store-publishing): Prepare a native release with your own publisher account or request assisted publishing access. - [Birdeye price data](https://www.enginesofcreation.xyz/docs/birdeye-integration): Use the supported managed price preview and understand its read-only scope. ## GEngine · Getting started - [What is gengine?](https://www.enginesofcreation.xyz/docs/what-is-gengine): Learn what gengine is, the problem it solves, and how it connects AI models to the Unreal Editor via MCP. - [Installation](https://www.enginesofcreation.xyz/docs/installation): Install gengine into your Unreal Engine 5.8 project step by step. - [Unreal versions & upgrades](https://www.enginesofcreation.xyz/docs/unreal-engine-version): Use Unreal Engine 5.8, check the 5.8.4 hotfix and migrate an existing GEngine project. - [Quick Start](https://www.enginesofcreation.xyz/docs/quick-start): Open the Command Center, configure your AI provider, and send your first message to the Unreal Editor in under 5 minutes. - [Your First Tool Call](https://www.enginesofcreation.xyz/docs/first-tool-call): Understand the tool call lifecycle in gengine — from typing a message to seeing the result in your level. - [Understanding MCP](https://www.enginesofcreation.xyz/docs/understanding-mcp): Learn what the Model Context Protocol is and how gengine implements it to connect AI models to the Unreal Editor. ## GEngine · Editor - [Web Chat Panel](https://www.enginesofcreation.xyz/docs/web-chat-panel): Learn how to use the gengine Web Chat Panel — topic tabs, asset mentions, image paste, and provider settings. - [Command Center](https://www.enginesofcreation.xyz/docs/command-center): A complete guide to the gengine Command Center — all five tabs, what each shows, and how to use them effectively. - [Provider Setup](https://www.enginesofcreation.xyz/docs/provider-setup): Configure Claude, OpenAI, Ollama, LM Studio, or any OpenAI-compatible provider to power gengine's AI chat. ## GEngine · Tools - [All 97 Operations](https://www.enginesofcreation.xyz/docs/tool-reference): Complete reference for every MCP tool operation across all 6 domain tools. - [unreal_world](https://www.enginesofcreation.xyz/docs/tools-world): Complete reference for all 9 world and actor operations: spawn, move, delete, inspect, console commands, and viewport capture. - [unreal_assets](https://www.enginesofcreation.xyz/docs/tools-assets): Complete reference for all 12 asset management operations: search, inspect, create, rename, move, duplicate, delete, and save assets. - [unreal_blueprints](https://www.enginesofcreation.xyz/docs/tools-blueprints): Complete reference for all 10 Blueprint graph operations: inspect, create graphs, add variables and functions, place nodes, connect pins. - [unreal_animation](https://www.enginesofcreation.xyz/docs/tools-animation): Complete reference for all 8 Animation Blueprint operations: state machines, states, transitions, animations, and validation. - [unreal_character](https://www.enginesofcreation.xyz/docs/tools-characters): Complete reference for all 6 character operations: list characters, inspect stats, tune movement, create data assets and stat tables. - [unreal_input_materials](https://www.enginesofcreation.xyz/docs/tools-input-materials): Complete reference for all 6 input and material operations: create input actions, mapping contexts, add mappings, create and configure material instances. ## GEngine · Guides - [Safety System](https://www.enginesofcreation.xyz/docs/safety-system): How gengine's three-tier safety model, tool annotations, input validation, and rate limiting protect your project from destructive AI operations. - [Parallel Execution](https://www.enginesofcreation.xyz/docs/parallel-execution): How gengine's task queue works, which operations can run in parallel, and how to coordinate subagents without hitting queue limits. - [Context System](https://www.enginesofcreation.xyz/docs/context-system): How unreal_get_ue_context injects versioned Unreal API documentation into the AI's context window, and when to use it. - [Project Settings](https://www.enginesofcreation.xyz/docs/project-settings): Complete reference for all gengine project settings — ports, safety mode, token budget, rate limits, and auto-start behavior. - [Licensing and source rights](https://www.enginesofcreation.xyz/docs/licensing): Understand your own contributions, licensed Studio source editions, third-party assets and Unreal requirements. - [Troubleshooting](https://www.enginesofcreation.xyz/docs/troubleshooting): Diagnose and fix the most common gengine problems: plugin not loading, white screen, connection failures, tools not showing, and Node.js issues. ## GEngine · Advanced - [Architecture](https://www.enginesofcreation.xyz/docs/architecture): gengine's system architecture — C++ modules, MCP wire format, REST API endpoints, task queue states, and the SSE event broadcaster. - [Tool Development](https://www.enginesofcreation.xyz/docs/tool-development): How to create new MCP tools for gengine — FMCPToolBase, parameter validation, annotations, registration, testing, and a complete example. - [MCP Bridge](https://www.enginesofcreation.xyz/docs/mcp-bridge): Inside the gengine MCP bridge — module layout, skill tree router, tool cache, output compression, context loader, manager API, environment variables, and transport configs. - [Security Model](https://www.enginesofcreation.xyz/docs/security-model): gengine's full security model — threat categories, MCPParamValidator internals, output sanitization, session auth, network security, rate limiting, and the console command blocklist. - [Contributing](https://www.enginesofcreation.xyz/docs/contributing): Dev setup, C++ and Node.js coding standards, testing requirements, commit conventions, security guidelines, and the PR process for gengine contributors. ## Public company materials The Public Edition is dated November 3, 2026. These materials describe the platform, showcase projects, team, published product plans and future development. Investor applications are handled through MetaLeX; follow the requirements shown there. - [Investor overview](https://www.enginesofcreation.xyz/investors): Proposed round overview, public company materials and the MetaLeX application link. Final terms and eligibility must be confirmed on MetaLeX. - [Whitepaper overview](https://www.enginesofcreation.xyz/whitepaper): Read an introduction and download the Public Edition PDF. - [Whitepaper (Public Edition)](https://www.enginesofcreation.xyz/documents/2026-11-03/public/eoc-public-whitepaper.pdf): The EoC platform, creation workflow, showcase projects, team and development roadmap. - [Company Overview](https://www.enginesofcreation.xyz/documents/2026-11-03/public/eoc-company-overview.pdf): An introduction to Engines of Creation, its products, team and current priorities. - [Platform Brief](https://www.enginesofcreation.xyz/documents/2026-11-03/public/eoc-platform-brief.pdf): A concise guide to platform capabilities, showcase experiences, published plans and future work.