LOCAL ASSET INSTRUMENTS / 01—02
Make your assets
ready to use.
Prepare game audio. Inspect models. Export clean, compatible files.
Real EoC tools, running entirely in
your browser.
SMALL FILES. CLEAR LIMITS.
WAV inputs up to 10 MB / 120 seconds.
Core glTF 2.0 models up to 300 KB.
All processed exports
stay under 300 KB.
SOURCE WAVEFORMNo file selected
- DURATION
- —
- SAMPLE RATE
- —
- CHANNELS
- —
- FILE SIZE
- —
What this does
Trim an exact time range, convert the sample rate, fold stereo to mono, normalize peaks, and add gentle fades. Export a standard 16-bit PCM WAV.
MODEL VIEWPORTNo file selected
- TRIANGLES
- —
- MESHES
- —
- MATERIALS
- —
- FILE SIZE
- —
Inspect before integrating
Drag to orbit, scroll to zoom. Green shows +Y; blue shows +Z. This is a model inspection and orientation tool, not a mesh optimizer or converter for other formats.