AW ASSET WORKBENCH / BY ENGINES OF CREATION LOCAL FILES · NO UPLOADS

LOCAL ASSET INSTRUMENTS / 01—02

Make your assets
ready to use.

Prepare game audio. Inspect models. Export clean, compatible files.
Real EoC tools, running entirely in your browser.

SMALL FILES. CLEAR LIMITS.

WAV inputs up to 10 MB / 120 seconds.
Core glTF 2.0 models up to 300 KB.
All processed exports stay under 300 KB.

Read the guide ↗
SOURCE WAVEFORMNo file selected
WAV

Your next sound starts here.

Choose a PCM or float WAV, or explore the included example.

DURATION
—
SAMPLE RATE
—
CHANNELS
—
FILE SIZE
—
What this does

Trim an exact time range, convert the sample rate, fold stereo to mono, normalize peaks, and add gentle fades. Export a standard 16-bit PCM WAV.