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About Engines of Creation

Make a game.
Make it yours.

Engines of Creation, LLC develops a browser workspace for making games with AI. Bring an idea, connect your AI provider and work toward something you can play, change and share.

Start with something playable.

Describe a small game or a change to one you already have. Your selected AI works on the project, and the browser preview gives you a place to try the result. Checked builds save on your device, with previous versions and Undo available as you iterate.

EoC provides the workspace and game tools. You bring the AI connection; provider usage is separate from your EoC plan. The getting-started guide explains what you need before your first build.

Keep control of your project.

Browser projects are saved on your device, with optional private cloud backups. Export your source, download a supported playable game, or choose to publish a browser link. Public publishing includes source so other people can remix your game.

EoC does not train models on your projects or sell them as training data. AI builds send relevant source and instructions to your chosen provider, whose own policies apply. Read how your data is handled.

Room to build further.

Studio adds source editing, development connections and source editions. Studio Team also includes Unreal Engine plugin source for your own local editor. These native tools are a separate workflow; they do not automatically convert a browser game into an Unreal project.

Source editions have their own license, and native projects need your own development environment. Compare the plans and requirements or read the latest product updates.

Talk to us

Questions about building with EoC?

Contact Engines of Creation, LLC for product questions, support or feedback. For a project issue, include the steps to reproduce it and the support reference shown in your workspace.