Product status & release evidence
This page describes the product as documented on November 2, 2026, following the November 1 release. Availability can depend on your account, subscription, configured connection and service conditions. The interface shows the access available to you.
Available in the released product
| Capability | What is available |
|---|---|
| Browser creation | Project conversation, explicit build requests/approvals, previews, checking and independent review |
| Continued development | Same-game follow-ups, editable waiting messages, unfinished-build recovery and project memory |
| Project records | Local journals, retained references, private restart exports and validated restore |
| Art and audio | Supported imports, free texture discovery, credits, WAV preparation and optional connected image generation |
| Development tools | Source editing for eligible Studio plans and separate hosted terminal workflows |
| Distribution | Playable/source downloads, deliberate public game publication and supported remix flows |
| Studio history | Saved-history usage summaries showing recorded coverage and available provider-reported costs |
The creation guide, asset guide and publishing guide explain how to use these capabilities and their boundaries.
Access and setup still matter
Personal API requests need a valid connection and provider access. Native subscription routes require their own client setup and supported plan. Included AI is limited to the eligibility and allowance shown for an account; it is not a universal unlimited benefit.
Multiplayer source kits require backend configuration and validation. Self-publishing kits require your own store accounts, native build, signing and submission steps. Assisted publishing is in the access-request stage; an interest request is not an invitation or a store submission.
Prototypes and development work
| Area | Current boundary |
|---|---|
| DEXPIT RWA pack-launch example | Live oracle reads; payments, asset acquisition, issuance and randomness are simulated |
| Signed desktop installers | Public trusted Windows/macOS release and complete installation acceptance remain pending |
| PixelLab and Meshy | Separate local workflows; no automatic hosted fallback |
| Larger asset storage | Preparatory storage work does not remove normal project/import limits |
| Broader store publishing | Requires invitations, operating readiness, individual agreements and store approval |
The playable DEXPIT game and its RWA launch prototype are different experiences. Follow their descriptions rather than treating prototype mechanics as deployed financial contracts.
What release verification establishes
The November 1 rollout records passing automated application, backend and focused browser checks, followed by 29 live checks. The release includes the current artwork, follow-up queue and project-continuation work. Public changes are summarized in Updates.
The checks cover specific source versions and observed flows. Many provider tests use simulated responses; passing those tests does not prove every live provider, new-customer payment, device or generated game. It also does not establish customer adoption, an external audit, or an uptime guarantee.
For a reproducible issue, include the page, device/browser, expected behavior and the visible support reference in your support request. Exclude keys, payment details and private source unless a suitable private transfer has been arranged.
Need a hand with this workflow? Find help or contact support.