Studio overview
Engines of Creation brings a browser creator, development tools, templates and optional native workflows together. Start with your first game if you want to build in the browser, or read what EoC is for the product overview.
Choose your workspace
| Goal | Starting point | Requirements |
|---|---|---|
| Create a browser game | Create | An account with the required access and an available AI connection |
| Inspect and edit source | The creator's Files panel and Studio development tools | The relevant plan entitlement |
| Adapt an existing project | Templates | The source edition's license, runtime and setup |
| Work in Unreal | GEngine installation | A compatible editor, plugin access and local C++ toolchain |
New browser projects start with an empty canvas. Describe a focused game, then play and refine it. Unreal and a desktop installer are not required for this path. Supported assets can be imported into the project; they do not all have to be generated in code.
Keep the game at the center
The preview stays alongside the conversation and tools. Ask questions, explicitly approve a build, review its progress, and play the result. Guided accepted builds save automatically after checks and review. Manual source and asset edits use an explicit Save files action. Recovered and terminal-produced work retain their own review/check/keep steps.
The creation workflow explains these distinctions. Projects and recovery covers unfinished work, local history and optional private backups.
Advanced development is a separate path
Studio and Studio Team add developer tools according to their current entitlements. A hosted terminal, a paired local Companion and GEngine operate in different environments. Connecting one does not automatically configure the others. See integrations and plans and subscriptions.
Browser source does not automatically become an Unreal project, native multiplayer deployment or app-store binary. Use each target's build and testing process, and review the current product status before planning a release.
Need a hand with this workflow? Find help or contact support.