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Asset Workbench

Prepare WAV audio, inspect GLB models, and export useful changes—all in your browser.

EoC engineering-workbench composition with a screenshot of the actual downloadable tool.

Open the workbench (opens in a new tab)

What you’re getting

The actual EoC Studio WAV preparation and GLB inspection tools, packaged as a complete local workbench with editable source, calibration examples, and parser tests.

WAVGLBAudio3DLocal processing

Inside the pack

24 files · 423 KB download · TypeScript, HTML, CSS, WAV, GLB

  • Standalone browser workbench and editable source
  • WAV parsing, trimming, resampling, normalization and fades
  • GLB inspection and orientation tools
  • Real example files, build setup and tests
  • EoC license and dependency notices
View full file manifest (opens in a new tab)

What we checked

  • 34 original parser unit tests passed.
  • 36 browser checks passed: real WAV/GLB exports, malformed files, size limits, mobile layouts and opening the tool directly without a server.
  • Zero external network requests or uploads during browser verification.
  • Standalone TypeScript check and self-contained browser build passed.

Make it part of your project

  1. Open the included index.html, or launch the browser demo. No files leave your device.
  2. Choose a local WAV to trim, resample, normalize, fade and export; or inspect a core GLB and export a +Z-facing version.
  3. Source developers: npm ci, npm test, npm run typecheck, npm run build.

Compatibility and scope

  • WAV input: 10 MB / 120 seconds / 8 million channel samples.
  • Core GLB and processed exports: 300 KB.
  • Compressed model extensions, external model resources and extra WAV metadata are not supported.
  • This tool does not optimize meshes or decode MP3/OGG.

This release includes the files listed in its manifest. Engine-specific setup and any native validation are described above.