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RPG Interface Kit

A complete RPG interface reference, original textures, and the specifications to bring its design into Unreal.

EoC art direction using a screenshot of the actual downloadable interface.

Explore the interface (opens in a new tab)

What you’re getting

A complete desktop RPG interface system with inventory, market quotes, crafting queues, quests, settings, keyboard/gamepad navigation, original UI textures and an Unreal implementation handoff.

RPGUnrealUMGInventoryReact

Inside the pack

282 files · 1.1 MB download · React, TypeScript, SVG, PNG, JSON, Unreal 5.7 Texture2D (.uasset), UMG specification

  • Working RPG interface with editable source
  • Original textures and generation source
  • Unreal UMG design tokens and widget specifications
  • Redistributable icons with artist credits
  • Setup instructions and retained tests
View full file manifest (opens in a new tab)

What we checked

  • 35 unit tests across 8 files passed.
  • 8 Playwright browser tests passed: transactions, crafting, offline state, keyboard navigation, 1280x720 layout, 200% text, and axe serious/critical checks.
  • Strict TypeScript check and Vite production build passed.
  • Built inventory, marketplace, and crafting screens rendered at 1920x1080 with no console errors or broken images.
  • Unreal Engine 5.7.4 imported, configured, and saved 9 native Texture2D assets; portable source references checked.

Make it part of your project

  1. Extract the pack and run npm ci, then npm run dev.
  2. Open the local preview and review the included README and licenses.
  3. Adapt typed local services to your own game backend; read UNREAL_IMPORT.md for engine integration.

Compatibility and scope

  • The executable interface is React source, with a UMG specification; no compiled Unreal widget framework is included.
  • Native texture validation was headless import/save only; widget rendering, PIE, and packaged-game integration were not verified.
  • Service adapters use deterministic local sample data; game backend and persistence integration are the adopter's responsibility.
  • Desktop layout targets 1280x720 and larger; smaller viewports are unsupported.
  • Game-icons.net artwork retains CC BY 3.0 attribution obligations.

This release includes the files listed in its manifest. Engine-specific setup and any native validation are described above.